Użytkownik:Sqnik: Różnice pomiędzy wersjami
Przejdź do nawigacji
Przejdź do wyszukiwania
Nie podano opisu zmian |
|||
| (Nie pokazano 75 pośrednich wersji utworzonych przez tego samego użytkownika) | |||
| Linia 1: | Linia 1: | ||
= | {| class="wikitable" | ||
! !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5 | |||
|- | |||
! Cost | |||
| 50k || 100k || 200k || 300k || 500k | |||
|} | |||
Tabela 2: efekty perków | |||
{| class="wikitable" | |||
! Effect description !! Base (level 0) !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5 | |||
|- | |||
| Increases duration of ice mirror || 0.3s || 0.6s || 0.9s || 1.2s || 1.5s || 2s | |||
|- | |||
| Boosts snow cloak ability by: || 0.2% || 0.5% || 1% || 1.5% || 2.5% || 5% | |||
|- | |||
| Extra damage to daily bosses || 1% || 3% || 4% || 6% || 8% || 10% | |||
|- | |||
| Chance to skip cooldown on ability urge || 0.1% || 0.3% || 0.4% || 0.6% || 0.8% || 1.2% | |||
|- | |||
| Boosts all healing moves by: || 3% || 6% || 8% || 10% || 12% || 15% | |||
|- | |||
| Roto exp. points held gives: || +0.5% more experience || +1.5% more experience || +2.5% more experience || +3.2% more experience || +4% more experience || +5% more experience | |||
|- | |||
| Boosts proficiency experience by: || 1% || 3% || 5% || 7% || 10% || 15% | |||
|- | |||
| Spell counter: its duration lasts || 0.3s || 0.5s || 0.8s || 1.2s || 2s + additional effect user doesn't receive damage|| 3s + additional effect user doesn't receive damage | |||
|- | |||
| Reduces incoming damage from all types by: || 0.5% || 1% || 1.5% || 3% || 4% || 5% | |||
|- | |||
| Chance to bypass through immunities || 0.1% || 0.3% || 0.5% || 0.7% || 0.9% || 1.2% | |||
|- | |||
| Additional dmg to moxie || +1% || +2% || +3% || +4% || +6% || +8% | |||
|- | |||
| Additional dmg to moody || +1% || +2% || +3% || +4% || +6% || +8% | |||
|- | |||
| Telekinesis like spells* heal boost by: || 2% || 5% || 6% || 8% || 10% || 12% | |||
|- | |||
| Ability beast boost boosted by: || +0.5% || +1% || +1.5% || +3% || +4% || +5% | |||
|- | |||
| Ability hustle +more% to activate ability || +0.5% || +1% || +2% || +3% || +4% || +5% | |||
|- | |||
| Sheer force increases dmg by: || +1% || +1.5% || +2% || +2.5% || +3% || +4% | |||
|- | |||
| Merciless gives more% dmg when poisoned || +1% || +1.5% || +2% || +3% || +4% || +5% | |||
|- | |||
| Increases chance to use sniper ability || +1% || +1.5% || +2% || +3% || +4% || +5% | |||
|- | |||
| Solar power ability dmg increase || +1% || +1.5% || +2% || +3% || +4% || +5% | |||
|- | |||
| Increases Stamina's damage reduction || +1% || +2% || +2.5% || +3% || +4% || +5% | |||
|- | |||
| Increases technician ability damage boost || +1% || +1.5% || +3% || +4% || +6% || +10% | |||
|- | |||
| Increases victory star ability damage boost || +1% || +1.5% || +3% || +4% || +6% || +10% | |||
|- | |||
| Increases zen mode ability damage boost || +0.5% || +1% || +1.5% || +2% || +4% || +5% | |||
|- | |||
| When user is under sleep and confusion condition then it gets healed (with cd of 1min) || 1% || 2% || 5% || 6% || 8% || 10% | |||
|- | |||
| Chance that cooldown urge works through prot moves || 0.5% || 1.5% || 3% || 5% || 8% || 12% | |||
|- | |||
| Chance, that cooldown of any used move will be halved (cooldown of 2min) || 0.15% || 0.5% || 1% || 1.5% || 3% || 5% | |||
|- | |||
| Move Solar beam deals higher damage if used during sunny day || +2% || +4% || +8% || +12% || +15% || +20% | |||
|- | |||
| When user receives damage higher than 6000 within 2 seconds then it becomes resistant for next 4 seconds || 3% || 5% || 8% || 10% || 12% || 15% | |||
|- | |||
| When user's hp drops below 30% then it becomes immune to all stun types for: || 0.5s || 1s || 3s || 4s || 6s || 8s | |||
|- | |||
| Chance to reflect x% damage but as normal type || 1% chance <br />0.5% damage || 1% chance <br />3% damage || 1.5% chance <br />6% dmg || 3% chance <br />10% dmg || 5% chance <br /> 15% damage || 7.5% chance <br />20% damage | |||
|- | |||
| When user uses counter and enemy deals damage to it during this time, then user gets healed for x% (max 5 hits) || 0.2% of max hp || 0.5% of max hp || 0.75% of max hp || 1.5% of max hp || 2% of max hp || 3.5% of max hp | |||
|- | |||
| During hail, user has chance to dodge an attack || 0.5% || 1% || 1.5% || 2.5% || 4% || 5% | |||
|- | |||
| When user uses terrain-like spells, then it gets x% resistant for 3.5s || 1% || 2% || 3% || 5% || 7% || 12% | |||
|- | |||
| During sandstorm user deals x% critical damage || 2% || 3% || 5% || 7% || 10% || 12.5% | |||
|- | |||
| Pull moves cause stun for || 0.2s || 0.5s || 0.7s || 1s || 1.5s || 2s | |||
|- | |||
| Increase chances to activate %based helds by: || 0.5% || 1% || 1.5% || 2.5% || 4% || 8% | |||
|- | |||
| When user is released max 3 seconds after used revive (on user) then it gets resistance for all types for 4 seconds || 2% || 3.5% || 5% || 7% || 10% || 12% | |||
|- | |||
| Reduces cooldown for berries || -0.5s || -1s || -1.5s || -2s || -3s || -5s | |||
|- | |||
| Increases effects time for berries || +3% || +5% || +8% || +12% || +15% || +20% | |||
|- | |||
| Damage boost against bosses (including daily) || 1% || 1.5% || 2% || 3.5% || 5% || 7% | |||
|- | |||
| Damage reduction from all kind of bosses (inc daily) || 2% || 3.5% || 5% || 7% || 10% || 12.5% | |||
|- | |||
| When enemy's hp drops below 20% then user deals higher damage || +3% || +4% || +5.5% || +8% || +10% || +12.5% | |||
|} | |||
Aktualna wersja na dzień 06:50, 8 lis 2026
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | |
|---|---|---|---|---|---|
| Cost | 50k | 100k | 200k | 300k | 500k |
Tabela 2: efekty perków
| Effect description | Base (level 0) | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|---|
| Increases duration of ice mirror | 0.3s | 0.6s | 0.9s | 1.2s | 1.5s | 2s |
| Boosts snow cloak ability by: | 0.2% | 0.5% | 1% | 1.5% | 2.5% | 5% |
| Extra damage to daily bosses | 1% | 3% | 4% | 6% | 8% | 10% |
| Chance to skip cooldown on ability urge | 0.1% | 0.3% | 0.4% | 0.6% | 0.8% | 1.2% |
| Boosts all healing moves by: | 3% | 6% | 8% | 10% | 12% | 15% |
| Roto exp. points held gives: | +0.5% more experience | +1.5% more experience | +2.5% more experience | +3.2% more experience | +4% more experience | +5% more experience |
| Boosts proficiency experience by: | 1% | 3% | 5% | 7% | 10% | 15% |
| Spell counter: its duration lasts | 0.3s | 0.5s | 0.8s | 1.2s | 2s + additional effect user doesn't receive damage | 3s + additional effect user doesn't receive damage |
| Reduces incoming damage from all types by: | 0.5% | 1% | 1.5% | 3% | 4% | 5% |
| Chance to bypass through immunities | 0.1% | 0.3% | 0.5% | 0.7% | 0.9% | 1.2% |
| Additional dmg to moxie | +1% | +2% | +3% | +4% | +6% | +8% |
| Additional dmg to moody | +1% | +2% | +3% | +4% | +6% | +8% |
| Telekinesis like spells* heal boost by: | 2% | 5% | 6% | 8% | 10% | 12% |
| Ability beast boost boosted by: | +0.5% | +1% | +1.5% | +3% | +4% | +5% |
| Ability hustle +more% to activate ability | +0.5% | +1% | +2% | +3% | +4% | +5% |
| Sheer force increases dmg by: | +1% | +1.5% | +2% | +2.5% | +3% | +4% |
| Merciless gives more% dmg when poisoned | +1% | +1.5% | +2% | +3% | +4% | +5% |
| Increases chance to use sniper ability | +1% | +1.5% | +2% | +3% | +4% | +5% |
| Solar power ability dmg increase | +1% | +1.5% | +2% | +3% | +4% | +5% |
| Increases Stamina's damage reduction | +1% | +2% | +2.5% | +3% | +4% | +5% |
| Increases technician ability damage boost | +1% | +1.5% | +3% | +4% | +6% | +10% |
| Increases victory star ability damage boost | +1% | +1.5% | +3% | +4% | +6% | +10% |
| Increases zen mode ability damage boost | +0.5% | +1% | +1.5% | +2% | +4% | +5% |
| When user is under sleep and confusion condition then it gets healed (with cd of 1min) | 1% | 2% | 5% | 6% | 8% | 10% |
| Chance that cooldown urge works through prot moves | 0.5% | 1.5% | 3% | 5% | 8% | 12% |
| Chance, that cooldown of any used move will be halved (cooldown of 2min) | 0.15% | 0.5% | 1% | 1.5% | 3% | 5% |
| Move Solar beam deals higher damage if used during sunny day | +2% | +4% | +8% | +12% | +15% | +20% |
| When user receives damage higher than 6000 within 2 seconds then it becomes resistant for next 4 seconds | 3% | 5% | 8% | 10% | 12% | 15% |
| When user's hp drops below 30% then it becomes immune to all stun types for: | 0.5s | 1s | 3s | 4s | 6s | 8s |
| Chance to reflect x% damage but as normal type | 1% chance 0.5% damage |
1% chance 3% damage |
1.5% chance 6% dmg |
3% chance 10% dmg |
5% chance 15% damage |
7.5% chance 20% damage |
| When user uses counter and enemy deals damage to it during this time, then user gets healed for x% (max 5 hits) | 0.2% of max hp | 0.5% of max hp | 0.75% of max hp | 1.5% of max hp | 2% of max hp | 3.5% of max hp |
| During hail, user has chance to dodge an attack | 0.5% | 1% | 1.5% | 2.5% | 4% | 5% |
| When user uses terrain-like spells, then it gets x% resistant for 3.5s | 1% | 2% | 3% | 5% | 7% | 12% |
| During sandstorm user deals x% critical damage | 2% | 3% | 5% | 7% | 10% | 12.5% |
| Pull moves cause stun for | 0.2s | 0.5s | 0.7s | 1s | 1.5s | 2s |
| Increase chances to activate %based helds by: | 0.5% | 1% | 1.5% | 2.5% | 4% | 8% |
| When user is released max 3 seconds after used revive (on user) then it gets resistance for all types for 4 seconds | 2% | 3.5% | 5% | 7% | 10% | 12% |
| Reduces cooldown for berries | -0.5s | -1s | -1.5s | -2s | -3s | -5s |
| Increases effects time for berries | +3% | +5% | +8% | +12% | +15% | +20% |
| Damage boost against bosses (including daily) | 1% | 1.5% | 2% | 3.5% | 5% | 7% |
| Damage reduction from all kind of bosses (inc daily) | 2% | 3.5% | 5% | 7% | 10% | 12.5% |
| When enemy's hp drops below 20% then user deals higher damage | +3% | +4% | +5.5% | +8% | +10% | +12.5% |