Użytkownik:Sqnik: Różnice pomiędzy wersjami

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(Nie pokazano 8 pośrednich wersji utworzonych przez tego samego użytkownika)
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<table border="1" colspan=0><tr> <th>Nazwa</th><th>Wygląd</th><th>Opis</th> <tr> <td>Fiery Fisher Rod</td><td>[[File:Fiery_Rod.png]]</td><td>Widzisz Fiery Fisher Rod (połączony). Maksymalna liczba dozwolonych przynęt: 2. Czas odnowienia: 9 ~ 10 sekund.</td> </tr> <tr> <td>Growlithe Bait</td><td>[[File:Growbait.png]]</td><td>Daje małą szansę na złowienie do 2 dodatkowych Pokémonów. Jeśli używany razem z Houndoom Bait, szansa wzrasta. Ta przynęta może być używana tylko do połowu w lawie.</td> </tr> <tr> <td>Kiawe Bait</td><td>[[File:Kiwawbait.png]]</td><td>Zwiększa szansę na złowienie Pokémona o 15%. Jeśli używany razem z Houndoom Bait, szansa wzrasta do 25%. Ta przynęta może być używana tylko do połowu w lawie.</td> </tr> <tr> <td>Magmar Bait</td><td>[[File:Magbait.png]]</td><td>Daje małą szansę na złowienie Shiny Pokémona. Ta przynęta może być używana tylko do połowu w lawie.</td> </tr> <tr> <td>Houndoom Bait</td><td>[[File:Houndbait.png]]</td><td>Podczas jej używania możesz łowić tylko silne Pokemony. Ta przynęta działa przez 120 godzin. Może być używana tylko do połowu w lawie.</td> </tr> <tr> <td>Fiery Bait Box</td><td>[[File:Fieryb8.png]]</td><td>Z tej skrzynki możesz otrzymać dowolne przynęty, które można używać z Fiery Fisher Rod.</td> </tr> </table><br>
{| class="wikitable"
! !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5
|-
! Cost
| 50k || 100k || 200k || 300k || 500k
|}


Istnieją również niektóre przedmioty, które mogą zapewnić dodatkowe bonusy do systemu Fiery Fisher Rod, są to:
Tabela 2: efekty perków


<table border="1" colspan=0><tr> <th>Nazwa</th><th>Wygląd</th><th>Opis</th> <tr> <td>Mc Blaziken</td><td>[[File:Ziken.png |link=|center]]</td><td>Generuje o 50% więcej dodatkowych Pokémonów podczas połowu w obszarach ognistych. Zwiększa szansę złapania Pokémonów typu Ogień. Ten bonus trwa 72 godziny.</td> </tr> <tr> <td>Extra fiery fishing ticket</td><td>[[File:Tktfr.png]]</td><td>Generuje o 50% więcej dodatkowych Pokémonów podczas połowu w obszarach ognistych. Ten bonus trwa 2 godziny.</td> </tr> </table><br>
{| class="wikitable"
 
! Effect description !! Base (level 0) !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5
Poniżej znajdują się informacje o tym, gdzie można używać Fiery Fisher Rod:
|-
 
| Increases duration of ice mirror || 0.3s || 0.6s || 0.9s || 1.2s || 1.5s || 2s
<table border="1" colspan=0><tr> <th>Gdzie używać</th><th>Pokémony, które mogą się pojawić</th> <tr> <td>[[File:Lavaplace8.png |link=|center]]</td><td>'''– Możesz spotkać dowolnego Pokémona typu Ogień w zależności od użytej przynęty.<br>
|-
 
| Boosts snow cloak ability by: || 0.2% || 0.5% || 1% || 1.5% || 2.5% || 5%
'''– Można łowić w każdym miejscu, gdzie znajduje się lawa.'''''</td>
|-
 
| Extra damage to daily bosses || 1% || 3% || 4% || 6% || 8% || 10%
</tr> <tr> <td>'''Bez przynęt możesz spotkać'''</td><td>Charmander, Vulpix, Ponyta, Growlithe, Cyndaquil, Slugma, Houndour, Torchic, Numel, Chimchar, Tepig, Pansear, Litwick, Fennekin, Litten, Salandit, Scorbunny</td> </tr> <tr> <td>'''Z Magmar Bait wyposażonym'''</td><td>Shiny Ponyta, Shiny Cyndaquil, Shiny Houndour, Shiny Litwick, Shiny Fennekin, Shiny Litten</td> </tr> <tr> <td>'''Z Houndoom Bait wyposażonym'''</td><td>Charizard, Magmar, Arcanine, Typhlosion, Blaziken, Magmortar, Infernape, Heat Rotom, Darmanitan, Darmanitanz, Emboar, Chandelure, Delphox, Pyroar, Talonflame, Alolan Marowak, Turtonator, Incineroar, Oricorio, Cinderace, Centiskorch.</td> </tr> <tr> <td>'''Z Houndoom i Magmar Bait wyposażonymi'''</td><td>Shiny Typhlosion, Shiny Chandelure, Shiny Delphox, Shiny Talonflame, Shiny Turtonator, Shiny Incineroar</td> </tr> </table><br>
|-
| Chance to skip cooldown on ability urge || 0.1% || 0.3% || 0.4% || 0.6% || 0.8% || 1.2%
|-
| Boosts all healing moves by: || 3% || 6% || 8% || 10% || 12% || 15%
|-
| Roto exp. points held gives: || +0.5% more experience || +1.5% more experience || +2.5% more experience || +3.2% more experience || +4% more experience || +5% more experience
|-
| Boosts proficiency experience by: || 1% || 3% || 5% || 7% || 10% || 15%
|-
| Spell counter: its duration lasts || 0.3s || 0.5s || 0.8s || 1.2s || 2s + additional effect user doesn't receive damage|| 3s + additional effect user doesn't receive damage
|-
| Reduces incoming damage from all types by: || 0.5% || 1% || 1.5% || 3% || 4% || 5%
|-
| Chance to bypass through immunities || 0.1% || 0.3% || 0.5% || 0.7% || 0.9% || 1.2%
|-
| Additional dmg to moxie || +1% || +2% || +3% || +4% || +6% || +8%
|-
| Additional dmg to moody || +1% || +2% || +3% || +4% || +6% || +8%
|-
| Telekinesis like spells* heal boost by: || 2% || 5% || 6% || 8% || 10% || 12%
|-
| Ability beast boost boosted by: || +0.5% || +1% || +1.5% || +3% || +4% || +5%
|-
| Ability hustle +more% to activate ability || +0.5% || +1% || +2% || +3% || +4% || +5%
|-
| Sheer force increases dmg by: || +1% || +1.5% || +2% || +2.5% || +3% || +4%
|-
| Merciless gives more% dmg when poisoned || +1% || +1.5% || +2% || +3% || +4% || +5%
|-
| Increases chance to use sniper ability || +1% || +1.5% || +2% || +3% || +4% || +5%
|-
| Solar power ability dmg increase || +1% || +1.5% || +2% || +3% || +4% || +5%
|-
| Increases Stamina's damage reduction || +1% || +2% || +2.5% || +3% || +4% || +5%
|-
| Increases technician ability damage boost || +1% || +1.5% || +3% || +4% || +6% || +10%
|-
| Increases victory star ability damage boost || +1% || +1.5% || +3% || +4% || +6% || +10%
|-
| Increases zen mode ability damage boost || +0.5% || +1% || +1.5% || +2% || +4% || +5%
|-
| When user is under sleep and confusion condition then it gets healed (with cd of 1min) || 1% || 2% || 5% || 6% || 8% || 10%
|-
| Chance that cooldown urge works through prot moves || 0.5% || 1.5% || 3% || 5% || 8% || 12%
|-
| Chance, that cooldown of any used move will be halved (cooldown of 2min) || 0.15% || 0.5% || 1% || 1.5% || 3% || 5%
|-
| Move Solar beam deals higher damage if used during sunny day || +2% || +4% || +8% || +12% || +15% || +20%
|-
| When user receives damage higher than 6000 within 2 seconds then it becomes resistant for next 4 seconds || 3% || 5% || 8% || 10% || 12% || 15%
|-
| When user's hp drops below 30% then it becomes immune to all stun types for: || 0.5s || 1s || 3s || 4s || 6s || 8s
|-
| Chance to reflect x% damage but as normal type || 1% chance <br />0.5% damage || 1% chance <br />3% damage || 1.5% chance <br />6% dmg || 3% chance <br />10% dmg || 5% chance <br /> 15% damage || 7.5% chance <br />20% damage
|-
| When user uses counter and enemy deals damage to it during this time, then user gets healed for x% (max 5 hits) || 0.2% of max hp || 0.5% of max hp || 0.75% of max hp || 1.5% of max hp || 2% of max hp || 3.5% of max hp
|-
| During hail, user has chance to dodge an attack || 0.5% || 1% || 1.5% || 2.5% || 4% || 5%
|-
| When user uses terrain-like spells, then it gets x% resistant for 3.5s || 1% || 2% || 3% || 5% || 7% || 12%
|-
| During sandstorm user deals x% critical damage || 2% || 3% || 5% || 7% || 10% || 12.5%
|-
| Pull moves cause stun for || 0.2s || 0.5s || 0.7s || 1s || 1.5s || 2s
|-
| Increase chances to activate %based helds by: || 0.5% || 1% || 1.5% || 2.5% || 4% || 8%
|-
| When user is released max 3 seconds after used revive (on user) then it gets resistance for all types for 4 seconds || 2% || 3.5% || 5% || 7% || 10% || 12%
|-
| Reduces cooldown for berries || -0.5s || -1s || -1.5s || -2s || -3s || -5s
|-
| Increases effects time for berries || +3% || +5% || +8% || +12% || +15% || +20%
|-
| Damage boost against bosses (including daily) || 1% || 1.5% || 2% || 3.5% || 5% || 7%
|-
| Damage reduction from all kind of bosses (inc daily) || 2% || 3.5% || 5% || 7% || 10% || 12.5%
|-
| When enemy's hp drops below 20% then user deals higher damage || +3% || +4% || +5.5% || +8% || +10% || +12.5%
|}

Aktualna wersja na dzień 06:50, 8 lis 2026

Level 1 Level 2 Level 3 Level 4 Level 5
Cost 50k 100k 200k 300k 500k

Tabela 2: efekty perków

Effect description Base (level 0) Level 1 Level 2 Level 3 Level 4 Level 5
Increases duration of ice mirror 0.3s 0.6s 0.9s 1.2s 1.5s 2s
Boosts snow cloak ability by: 0.2% 0.5% 1% 1.5% 2.5% 5%
Extra damage to daily bosses 1% 3% 4% 6% 8% 10%
Chance to skip cooldown on ability urge 0.1% 0.3% 0.4% 0.6% 0.8% 1.2%
Boosts all healing moves by: 3% 6% 8% 10% 12% 15%
Roto exp. points held gives: +0.5% more experience +1.5% more experience +2.5% more experience +3.2% more experience +4% more experience +5% more experience
Boosts proficiency experience by: 1% 3% 5% 7% 10% 15%
Spell counter: its duration lasts 0.3s 0.5s 0.8s 1.2s 2s + additional effect user doesn't receive damage 3s + additional effect user doesn't receive damage
Reduces incoming damage from all types by: 0.5% 1% 1.5% 3% 4% 5%
Chance to bypass through immunities 0.1% 0.3% 0.5% 0.7% 0.9% 1.2%
Additional dmg to moxie +1% +2% +3% +4% +6% +8%
Additional dmg to moody +1% +2% +3% +4% +6% +8%
Telekinesis like spells* heal boost by: 2% 5% 6% 8% 10% 12%
Ability beast boost boosted by: +0.5% +1% +1.5% +3% +4% +5%
Ability hustle +more% to activate ability +0.5% +1% +2% +3% +4% +5%
Sheer force increases dmg by: +1% +1.5% +2% +2.5% +3% +4%
Merciless gives more% dmg when poisoned +1% +1.5% +2% +3% +4% +5%
Increases chance to use sniper ability +1% +1.5% +2% +3% +4% +5%
Solar power ability dmg increase +1% +1.5% +2% +3% +4% +5%
Increases Stamina's damage reduction +1% +2% +2.5% +3% +4% +5%
Increases technician ability damage boost +1% +1.5% +3% +4% +6% +10%
Increases victory star ability damage boost +1% +1.5% +3% +4% +6% +10%
Increases zen mode ability damage boost +0.5% +1% +1.5% +2% +4% +5%
When user is under sleep and confusion condition then it gets healed (with cd of 1min) 1% 2% 5% 6% 8% 10%
Chance that cooldown urge works through prot moves 0.5% 1.5% 3% 5% 8% 12%
Chance, that cooldown of any used move will be halved (cooldown of 2min) 0.15% 0.5% 1% 1.5% 3% 5%
Move Solar beam deals higher damage if used during sunny day +2% +4% +8% +12% +15% +20%
When user receives damage higher than 6000 within 2 seconds then it becomes resistant for next 4 seconds 3% 5% 8% 10% 12% 15%
When user's hp drops below 30% then it becomes immune to all stun types for: 0.5s 1s 3s 4s 6s 8s
Chance to reflect x% damage but as normal type 1% chance
0.5% damage
1% chance
3% damage
1.5% chance
6% dmg
3% chance
10% dmg
5% chance
15% damage
7.5% chance
20% damage
When user uses counter and enemy deals damage to it during this time, then user gets healed for x% (max 5 hits) 0.2% of max hp 0.5% of max hp 0.75% of max hp 1.5% of max hp 2% of max hp 3.5% of max hp
During hail, user has chance to dodge an attack 0.5% 1% 1.5% 2.5% 4% 5%
When user uses terrain-like spells, then it gets x% resistant for 3.5s 1% 2% 3% 5% 7% 12%
During sandstorm user deals x% critical damage 2% 3% 5% 7% 10% 12.5%
Pull moves cause stun for 0.2s 0.5s 0.7s 1s 1.5s 2s
Increase chances to activate %based helds by: 0.5% 1% 1.5% 2.5% 4% 8%
When user is released max 3 seconds after used revive (on user) then it gets resistance for all types for 4 seconds 2% 3.5% 5% 7% 10% 12%
Reduces cooldown for berries -0.5s -1s -1.5s -2s -3s -5s
Increases effects time for berries +3% +5% +8% +12% +15% +20%
Damage boost against bosses (including daily) 1% 1.5% 2% 3.5% 5% 7%
Damage reduction from all kind of bosses (inc daily) 2% 3.5% 5% 7% 10% 12.5%
When enemy's hp drops below 20% then user deals higher damage +3% +4% +5.5% +8% +10% +12.5%