Użytkownik:Sqnik: Różnice pomiędzy wersjami

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(Nie pokazano 7 pośrednich wersji utworzonych przez tego samego użytkownika)
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<table border="1" colspan=0><tr> <th>Nazwa</th><th>Wygląd</th> <th>Opis</th> <tr> <td>Lead Pickaxe</td> <td>[[File:Leadpicks.png]]</td> <td>Widzisz ołowiany kilof (połączony). Maksymalna liczba dozwolonych przynęt: 2. Czas odnowienia: 6 ~ 7 sekund.</td> </tr> <tr> <td>Small Stone Gem</td> <td>[[File:Samll9.png]]</td> <td>Użytkownik może znaleźć tylko Pokemony typu Ziemnego.</td> </tr> <tr> <td>Medium Stone Gem</td> <td>[[File:Med_gem.png]]</td> <td>Użytkownik może znaleźć tylko Pokemony typu Kamiennego.</td> </tr> <tr> <td>Stone gem</td> <td>[[File:Bigsg.png]]</td> <td>Pozwala użytkownikowi znaleźć pokemony shiny.</td> </tr> <tr> <td> Steel Tail</td> <td>[[File:Steelta2.png]]</td> <td>Daje małą szansę na znalezienie 1 dodatkowego Pokemona oraz bardzo małą szansę na znalezienie 2 dodatkowych Pokemonów. </tr> <tr> <td> Copper Crystal</td> <td>[[File:Coopc.png]]</td> <td>Zwiększa o 30% szansę na znalezienie Pokemona. </tr> <tr> <td> Gold Crystal</td> <td>[[File:Goldc.png]]</td> <td>Pozwala znaleźć silniejsze Pokemony zamiast ich wcześniejszych form ewolucyjnych. </tr> <tr> <td> Lead Pickaxe Box</td> <td>[[File:Leadbox4.png]]</td> <td>W tej skrzyni możesz zdobyć dowolne przynęty, które mogą być użyte z Lead Pickaxe.</td> </tr> </table><br>
{| class="wikitable"
! !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5
|-
! Cost
| 50k || 100k || 200k || 300k || 500k
|}


Istnieją niektóre przedmioty, które mogą zapewnić bonusy do systemu Lead Pickaxe, są to:
Tabela 2: efekty perków


<table border="1" colspan=0><tr> <th>Nazwa</th><th>Wygląd</th> <th>Opis</th> <tr> <td>Bonsly Sausage</td> <td>[[File:Bonlsyss.png]]</td> <td>Skraca czas odnowienia Lead Pickaxe o 50% przez 3 godziny.</td> </tr> <tr> <td>Sudowoodo Sausage</td> <td>[[File:Sudowsawg4.png]]</td> <td>Skraca czas odnowienia Lead Pickaxe o 55% przez 30 godzin.</td> </tr> <tr> <td>Golden Sudowoodo Sausage</td> <td>[[File:Goldsudow.png]]</td> <td>Generuje o 50% więcej dodatkowych Pokemonów podczas użycia Lead Pickaxe. Zwiększa szansę na złapanie Pokemonów typu Ziemnego i Kamiennego. Ten bonus trwa 72 godziny.</td> </table><br>
{| class="wikitable"
 
! Effect description !! Base (level 0) !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5
Poniżej znajdują się informacje o tym, gdzie używać Lead Pickaxe:
|-
 
| Increases duration of ice mirror || 0.3s || 0.6s || 0.9s || 1.2s || 1.5s || 2s
<table border="1" colspan=0><tr> <th>Gdzie używać</th><th>Pokemony, które się pojawią</th> <tr> <td>[[File:Places1.png |link=|center]] [[File:Placess2.png |link=|center]] </td><td> '''-Możesz używać lead pickaxe w dowolnej z tych struktur, aby znaleźć Pokemony typu Ziemnego lub Kamiennego.'''''</td> <tr> <td>'''Bez przynęt możesz znaleźć'''</td><td>Bonsly, Nosepass, Roggenrola, Boldore, Rolycoly, Carkol, Geodude, Graveler, Larvitar (mała szansa), Pupitar (mała szansa), Shieldon, Hisuian Growlithe, Rhyhorn, Aron, Lairon, Dwebble, Sandshrew, Diglett, Cubone, Phanpy, Trapinch (mała szansa), Hippopotas, Drilbur, Gligar, Vibrava (mała szansa), Sandile, Krokorok, Gible (mała szansa), Gabite (mała szansa), Numel</td> </tr> <tr> <td>'''Z wyposażonym Gold Crystal'''</td><td>Sudowoodo, Gigalith, Coalossal, Golem, Onix, Tyranitar, Lunatone, Solrock, Bastiodon, Probopass, Minior, Hisuian Arcanine, Rhydon, Magcargo, Aggron, Rhyperior, Crustle, Sandslash, Dugtrio, Marowak, Donphan, Hippowdon, Excadrill, Gliscor, Flygon, Krookodile, Steelix, Nidoqueen, Nidoking, Garchomp, Camerupt</td> </tr> <tr> <td>'''Z wyposażonym Stone Gem'''</td><td>Golden Sudowoodo, Shiny Gigalith, Shiny Coalosal, Shiny Hisuian Arcanine, Shiny Crustle, Shiny Excadrill, Shiny Gliscor, Shiny Flygon, Shiny Krookodile, Shiny Nidoqueen, Shiny Nidoking, Mega Tyranitar</td> </table><br>
|-
| Boosts snow cloak ability by: || 0.2% || 0.5% || 1% || 1.5% || 2.5% || 5%
|-
| Extra damage to daily bosses || 1% || 3% || 4% || 6% || 8% || 10%
|-
| Chance to skip cooldown on ability urge || 0.1% || 0.3% || 0.4% || 0.6% || 0.8% || 1.2%
|-
| Boosts all healing moves by: || 3% || 6% || 8% || 10% || 12% || 15%
|-
| Roto exp. points held gives: || +0.5% more experience || +1.5% more experience || +2.5% more experience || +3.2% more experience || +4% more experience || +5% more experience
|-
| Boosts proficiency experience by: || 1% || 3% || 5% || 7% || 10% || 15%
|-
| Spell counter: its duration lasts || 0.3s || 0.5s || 0.8s || 1.2s || 2s + additional effect user doesn't receive damage|| 3s + additional effect user doesn't receive damage
|-
| Reduces incoming damage from all types by: || 0.5% || 1% || 1.5% || 3% || 4% || 5%
|-
| Chance to bypass through immunities || 0.1% || 0.3% || 0.5% || 0.7% || 0.9% || 1.2%
|-
| Additional dmg to moxie || +1% || +2% || +3% || +4% || +6% || +8%
|-
| Additional dmg to moody || +1% || +2% || +3% || +4% || +6% || +8%
|-
| Telekinesis like spells* heal boost by: || 2% || 5% || 6% || 8% || 10% || 12%
|-
| Ability beast boost boosted by: || +0.5% || +1% || +1.5% || +3% || +4% || +5%
|-
| Ability hustle +more% to activate ability || +0.5% || +1% || +2% || +3% || +4% || +5%
|-
| Sheer force increases dmg by: || +1% || +1.5% || +2% || +2.5% || +3% || +4%
|-
| Merciless gives more% dmg when poisoned || +1% || +1.5% || +2% || +3% || +4% || +5%
|-
| Increases chance to use sniper ability || +1% || +1.5% || +2% || +3% || +4% || +5%
|-
| Solar power ability dmg increase || +1% || +1.5% || +2% || +3% || +4% || +5%
|-
| Increases Stamina's damage reduction || +1% || +2% || +2.5% || +3% || +4% || +5%
|-
| Increases technician ability damage boost || +1% || +1.5% || +3% || +4% || +6% || +10%
|-
| Increases victory star ability damage boost || +1% || +1.5% || +3% || +4% || +6% || +10%
|-
| Increases zen mode ability damage boost || +0.5% || +1% || +1.5% || +2% || +4% || +5%
|-
| When user is under sleep and confusion condition then it gets healed (with cd of 1min) || 1% || 2% || 5% || 6% || 8% || 10%
|-
| Chance that cooldown urge works through prot moves || 0.5% || 1.5% || 3% || 5% || 8% || 12%
|-
| Chance, that cooldown of any used move will be halved (cooldown of 2min) || 0.15% || 0.5% || 1% || 1.5% || 3% || 5%
|-
| Move Solar beam deals higher damage if used during sunny day || +2% || +4% || +8% || +12% || +15% || +20%
|-
| When user receives damage higher than 6000 within 2 seconds then it becomes resistant for next 4 seconds || 3% || 5% || 8% || 10% || 12% || 15%
|-
| When user's hp drops below 30% then it becomes immune to all stun types for: || 0.5s || 1s || 3s || 4s || 6s || 8s
|-
| Chance to reflect x% damage but as normal type || 1% chance <br />0.5% damage || 1% chance <br />3% damage || 1.5% chance <br />6% dmg || 3% chance <br />10% dmg || 5% chance <br /> 15% damage || 7.5% chance <br />20% damage
|-
| When user uses counter and enemy deals damage to it during this time, then user gets healed for x% (max 5 hits) || 0.2% of max hp || 0.5% of max hp || 0.75% of max hp || 1.5% of max hp || 2% of max hp || 3.5% of max hp
|-
| During hail, user has chance to dodge an attack || 0.5% || 1% || 1.5% || 2.5% || 4% || 5%
|-
| When user uses terrain-like spells, then it gets x% resistant for 3.5s || 1% || 2% || 3% || 5% || 7% || 12%
|-
| During sandstorm user deals x% critical damage || 2% || 3% || 5% || 7% || 10% || 12.5%
|-
| Pull moves cause stun for || 0.2s || 0.5s || 0.7s || 1s || 1.5s || 2s
|-
| Increase chances to activate %based helds by: || 0.5% || 1% || 1.5% || 2.5% || 4% || 8%
|-
| When user is released max 3 seconds after used revive (on user) then it gets resistance for all types for 4 seconds || 2% || 3.5% || 5% || 7% || 10% || 12%
|-
| Reduces cooldown for berries || -0.5s || -1s || -1.5s || -2s || -3s || -5s
|-
| Increases effects time for berries || +3% || +5% || +8% || +12% || +15% || +20%
|-
| Damage boost against bosses (including daily) || 1% || 1.5% || 2% || 3.5% || 5% || 7%
|-
| Damage reduction from all kind of bosses (inc daily) || 2% || 3.5% || 5% || 7% || 10% || 12.5%
|-
| When enemy's hp drops below 20% then user deals higher damage || +3% || +4% || +5.5% || +8% || +10% || +12.5%
|}

Aktualna wersja na dzień 06:50, 8 lis 2026

Level 1 Level 2 Level 3 Level 4 Level 5
Cost 50k 100k 200k 300k 500k

Tabela 2: efekty perków

Effect description Base (level 0) Level 1 Level 2 Level 3 Level 4 Level 5
Increases duration of ice mirror 0.3s 0.6s 0.9s 1.2s 1.5s 2s
Boosts snow cloak ability by: 0.2% 0.5% 1% 1.5% 2.5% 5%
Extra damage to daily bosses 1% 3% 4% 6% 8% 10%
Chance to skip cooldown on ability urge 0.1% 0.3% 0.4% 0.6% 0.8% 1.2%
Boosts all healing moves by: 3% 6% 8% 10% 12% 15%
Roto exp. points held gives: +0.5% more experience +1.5% more experience +2.5% more experience +3.2% more experience +4% more experience +5% more experience
Boosts proficiency experience by: 1% 3% 5% 7% 10% 15%
Spell counter: its duration lasts 0.3s 0.5s 0.8s 1.2s 2s + additional effect user doesn't receive damage 3s + additional effect user doesn't receive damage
Reduces incoming damage from all types by: 0.5% 1% 1.5% 3% 4% 5%
Chance to bypass through immunities 0.1% 0.3% 0.5% 0.7% 0.9% 1.2%
Additional dmg to moxie +1% +2% +3% +4% +6% +8%
Additional dmg to moody +1% +2% +3% +4% +6% +8%
Telekinesis like spells* heal boost by: 2% 5% 6% 8% 10% 12%
Ability beast boost boosted by: +0.5% +1% +1.5% +3% +4% +5%
Ability hustle +more% to activate ability +0.5% +1% +2% +3% +4% +5%
Sheer force increases dmg by: +1% +1.5% +2% +2.5% +3% +4%
Merciless gives more% dmg when poisoned +1% +1.5% +2% +3% +4% +5%
Increases chance to use sniper ability +1% +1.5% +2% +3% +4% +5%
Solar power ability dmg increase +1% +1.5% +2% +3% +4% +5%
Increases Stamina's damage reduction +1% +2% +2.5% +3% +4% +5%
Increases technician ability damage boost +1% +1.5% +3% +4% +6% +10%
Increases victory star ability damage boost +1% +1.5% +3% +4% +6% +10%
Increases zen mode ability damage boost +0.5% +1% +1.5% +2% +4% +5%
When user is under sleep and confusion condition then it gets healed (with cd of 1min) 1% 2% 5% 6% 8% 10%
Chance that cooldown urge works through prot moves 0.5% 1.5% 3% 5% 8% 12%
Chance, that cooldown of any used move will be halved (cooldown of 2min) 0.15% 0.5% 1% 1.5% 3% 5%
Move Solar beam deals higher damage if used during sunny day +2% +4% +8% +12% +15% +20%
When user receives damage higher than 6000 within 2 seconds then it becomes resistant for next 4 seconds 3% 5% 8% 10% 12% 15%
When user's hp drops below 30% then it becomes immune to all stun types for: 0.5s 1s 3s 4s 6s 8s
Chance to reflect x% damage but as normal type 1% chance
0.5% damage
1% chance
3% damage
1.5% chance
6% dmg
3% chance
10% dmg
5% chance
15% damage
7.5% chance
20% damage
When user uses counter and enemy deals damage to it during this time, then user gets healed for x% (max 5 hits) 0.2% of max hp 0.5% of max hp 0.75% of max hp 1.5% of max hp 2% of max hp 3.5% of max hp
During hail, user has chance to dodge an attack 0.5% 1% 1.5% 2.5% 4% 5%
When user uses terrain-like spells, then it gets x% resistant for 3.5s 1% 2% 3% 5% 7% 12%
During sandstorm user deals x% critical damage 2% 3% 5% 7% 10% 12.5%
Pull moves cause stun for 0.2s 0.5s 0.7s 1s 1.5s 2s
Increase chances to activate %based helds by: 0.5% 1% 1.5% 2.5% 4% 8%
When user is released max 3 seconds after used revive (on user) then it gets resistance for all types for 4 seconds 2% 3.5% 5% 7% 10% 12%
Reduces cooldown for berries -0.5s -1s -1.5s -2s -3s -5s
Increases effects time for berries +3% +5% +8% +12% +15% +20%
Damage boost against bosses (including daily) 1% 1.5% 2% 3.5% 5% 7%
Damage reduction from all kind of bosses (inc daily) 2% 3.5% 5% 7% 10% 12.5%
When enemy's hp drops below 20% then user deals higher damage +3% +4% +5.5% +8% +10% +12.5%