Użytkownik:Sqnik: Różnice pomiędzy wersjami

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(Nie pokazano 174 wersji utworzonych przez 2 użytkowników)
Linia 1: Linia 1:
<table border="1" cellspacing="0" cellpadding="0" align="center">
{| class="wikitable"
<tr>
! !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5
<th>Nazwa</th>
|-
<th>Wygląd</th>
! Cost
<th>Efekt</th>
| 50k || 100k || 200k || 300k || 500k
<th>Apricorn</th>
|}
<th>U którego NPC</th>
</tr>


<tr><td>Aqua Ball</td>  <td>[[Plik:aqua_ball.png]]</td>  <td>[[Plik:Aquaball.gif]]</td>  <td>-</td>  <td>[[Txell]] (Celadon)</td></tr>
Tabela 2: efekty perków
<tr><td>Pink Ball</td>  <td>[[Plik:pink_ball.png]]</td>  <td>[[Plik:Pinkball.gif]]</td>  <td>-</td>  <td>[[Txell]] (Celadon)</td></tr>
<tr><td>Purple Ball</td>  <td>[[Plik:purple_ball.png]]</td>  <td>[[Plik:Purpleball.gif]]</td>  <td>-</td>  <td>[[Txell]] (Celadon)</td></tr>
<tr><td>Yellow Ball</td>  <td>[[Plik:yellow_ball.png]]</td>  <td>[[Plik:Yellowball.gif]]</td>  <td>-</td>  <td>[[Txell]] (Celadon)</td></tr>


<tr><td>Fast Ball</td>  <td>[[Plik:fast_ball.png]]</td>  <td>[[Plik:Fastball.gif]]</td>  <td>[[Plik:Item_7885.png]]</td>  <td>[[Kurt]] (Azalea)</td></tr>
{| class="wikitable"
<tr><td>Friend Ball</td>  <td>[[Plik:friend_ball.png]]</td>  <td>[[Plik:Friendball.gif]]</td>  <td>[[Plik:Item_7882.png]]</td>  <td>[[Kurt]] (Azalea)</td></tr>
! Effect description !! Base (level 0) !! Level 1 !! Level 2 !! Level 3 !! Level 4 !! Level 5
<tr><td>Heavy Ball</td>  <td>[[Plik:heavy_ball.png]]</td>  <td>[[Plik:Heavyball.gif]]</td>  <td>[[Plik:Item_7880.png]]</td>  <td>[[Kurt]] (Azalea)</td></tr>
|-
<tr><td>Level Ball</td>  <td>[[Plik:level_ball.png]]</td>  <td>[[Plik:Levelball.gif]]</td>  <td>[[Plik:Item_7884.png]]</td>  <td>[[Kurt]] (Azalea)</td></tr>
| Increases duration of ice mirror || 0.3s || 0.6s || 0.9s || 1.2s || 1.5s || 2s
<tr><td>Love Ball</td>  <td>[[Plik:love_ball.png]]</td>  <td>[[Plik:Loveball.gif]]</td>  <td>[[Plik:Item_7883.png]]</td>  <td>[[Kurt]] (Azalea)</td></tr>
|-
<tr><td>Lure Ball</td>  <td>[[Plik:lure_ball.png]]</td>  <td>[[Plik:Lureball.gif]]</td>  <td>[[Plik:Item_7887.png]]</td>  <td>[[Kurt]] (Azalea)</td></tr>
| Boosts snow cloak ability by: || 0.2% || 0.5% || 1% || 1.5% || 2.5% || 5%
<tr><td>Moon Ball</td>  <td>[[Plik:moon_ball.png]]</td>  <td>[[Plik:Moonball.gif]]</td>  <td>[[Plik:Item_7886.png]]</td>  <td>[[Kurt]] (Azalea)</td></tr>
|-
 
| Extra damage to daily bosses || 1% || 3% || 4% || 6% || 8% || 10%
<tr><td>Luxury Ball</td>  <td>[[Plik:luxury_ball.png]]</td>  <td>[[Plik:Luxuryball.gif]]</td>  <td>[[Plik:Item_7886.png]]</td>  <td>[[Kurt]] (Azalea)</td></tr>
|-
<tr><td>Nest Ball</td>  <td>[[Plik:nest_ball.png]]</td>  <td>[[Plik:Nestball.gif]]</td>  <td>[[Plik:Item_7882.png]]</td>  <td>[[Kurt]] (Azalea)</td></tr>
| Chance to skip cooldown on ability urge || 0.1% || 0.3% || 0.4% || 0.6% || 0.8% || 1.2%
<tr><td>Premier Ball</td>  <td>[[Plik:premier_ball.png]]</td>  <td>[[Plik:Premierball.gif]]</td>  <td>[[Plik:Item_7885.png]]</td>  <td>[[Kurt]] (Azalea)</td></tr>
|-
<tr><td>Repeat Ball</td>  <td>[[Plik:repeat_ball.png]]</td>  <td>[[Plik:Repeatball.gif]]</td>  <td>[[Plik:Item_7884.png]]</td>  <td>[[Kurt]] (Azalea)</td></tr>
| Boosts all healing moves by: || 3% || 6% || 8% || 10% || 12% || 15%
<tr><td>Timer Ball</td>  <td>[[Plik:timer_ball.png]]</td> <td>[[Plik:Timerball.gif]]</td> <td>[[Plik:Item_7880.png]]</td> <td>[[Kurt]] (Azalea)</td></tr>
|-
</table>
| Roto exp. points held gives: || +0.5% more experience || +1.5% more experience || +2.5% more experience || +3.2% more experience || +4% more experience || +5% more experience
 
|-
==Txell==
| Boosts proficiency experience by: || 1% || 3% || 5% || 7% || 10% || 15%
Tego NPC znajdziemy w markecie w mieście [[Miasta|Celadon]]. Za każdego pomalowanego balla pobiera opłatę 1 diament. Aby pomalować balla musimy mieć pokemona w slocie pod orderem. Piszemy do NPC ''colour'' następnie wybieramy kolor i potwierdzamy to. Do wyboru mamy kolory: aqua, yellow, pink i purple.<br>
|-
[[file:Aquaball.gif|link=]][[file:Yellowball.gif|link=]][[file:Pinkball.gif|link=]][[file:Purpleball.gif|link=]]
| Spell counter: its duration lasts || 0.3s || 0.5s || 0.8s || 1.2s || 2s + additional effect user doesn't receive damage|| 3s + additional effect user doesn't receive damage
==Kurt==
|-
Drugim NPC jest Kurt. Znajdziemy go w północno-wschodniej części miasta [[Miasta|Azalea]]. Aby pomalować balla również musimy go mieć w slocie pod orderem. Mówimy do NPC ''skin'', a potem wybieramy kolor. Za każdego pomalowanego balla NPC poprosi 1 diament i 3 apricorny (zdobywamy je przy użyciu umiejętności pokemona "[[Harvest]]" na specjalnych drzewkach) w kolorze balla. Mamy do wybory 7 różnych kolorów: love(pink apricorn), fast(white apricorn), moon(yellow apricorn), lure(blue apricorn), level(red apricorn), friend(green apricorn) i heavy(black apricorn).<br>
| Reduces incoming damage from all types by: || 0.5% || 1% || 1.5% || 3% || 4% || 5%
[[file:Item_7883.png|link=]][[file:Item_7885.png|link=]][[file:Item_7886.png|link=]][[file:Item_7887.png|link=]][[file:Item_7884.png|link=]][[file:Item_7882.png|link=]][[file:Item_7880.png|link=]]<br>
|-
[[file:Loveball.gif|link=]][[file:Fastball.gif|link=]][[file:Moonball.gif|link=]][[file:Lureball.gif|link=]][[file:Levelball.gif|link=]][[file:Friendball.gif|link=]][[file:Heavyball.gif|link=]]
| Chance to bypass through immunities || 0.1% || 0.3% || 0.5% || 0.7% || 0.9% || 1.2%
|-
| Additional dmg to moxie || +1% || +2% || +3% || +4% || +6% || +8%
|-
| Additional dmg to moody || +1% || +2% || +3% || +4% || +6% || +8%
|-
| Telekinesis like spells* heal boost by: || 2% || 5% || 6% || 8% || 10% || 12%
|-
| Ability beast boost boosted by: || +0.5% || +1% || +1.5% || +3% || +4% || +5%
|-
| Ability hustle +more% to activate ability || +0.5% || +1% || +2% || +3% || +4% || +5%
|-
| Sheer force increases dmg by: || +1% || +1.5% || +2% || +2.5% || +3% || +4%
|-
| Merciless gives more% dmg when poisoned || +1% || +1.5% || +2% || +3% || +4% || +5%
|-
| Increases chance to use sniper ability || +1% || +1.5% || +2% || +3% || +4% || +5%
|-
| Solar power ability dmg increase || +1% || +1.5% || +2% || +3% || +4% || +5%
|-
| Increases Stamina's damage reduction || +1% || +2% || +2.5% || +3% || +4% || +5%
|-
| Increases technician ability damage boost || +1% || +1.5% || +3% || +4% || +6% || +10%
|-
| Increases victory star ability damage boost || +1% || +1.5% || +3% || +4% || +6% || +10%
|-
| Increases zen mode ability damage boost || +0.5% || +1% || +1.5% || +2% || +4% || +5%
|-
| When user is under sleep and confusion condition then it gets healed (with cd of 1min) || 1% || 2% || 5% || 6% || 8% || 10%
|-
| Chance that cooldown urge works through prot moves || 0.5% || 1.5% || 3% || 5% || 8% || 12%
|-
| Chance, that cooldown of any used move will be halved (cooldown of 2min) || 0.15% || 0.5% || 1% || 1.5% || 3% || 5%
|-
| Move Solar beam deals higher damage if used during sunny day || +2% || +4% || +8% || +12% || +15% || +20%
|-
| When user receives damage higher than 6000 within 2 seconds then it becomes resistant for next 4 seconds || 3% || 5% || 8% || 10% || 12% || 15%
|-
| When user's hp drops below 30% then it becomes immune to all stun types for: || 0.5s || 1s || 3s || 4s || 6s || 8s
|-
| Chance to reflect x% damage but as normal type || 1% chance <br />0.5% damage || 1% chance <br />3% damage || 1.5% chance <br />6% dmg || 3% chance <br />10% dmg || 5% chance <br /> 15% damage || 7.5% chance <br />20% damage
|-
| When user uses counter and enemy deals damage to it during this time, then user gets healed for x% (max 5 hits) || 0.2% of max hp || 0.5% of max hp || 0.75% of max hp || 1.5% of max hp || 2% of max hp || 3.5% of max hp
|-
| During hail, user has chance to dodge an attack || 0.5% || 1% || 1.5% || 2.5% || 4% || 5%
|-
| When user uses terrain-like spells, then it gets x% resistant for 3.5s || 1% || 2% || 3% || 5% || 7% || 12%
|-
| During sandstorm user deals x% critical damage || 2% || 3% || 5% || 7% || 10% || 12.5%
|-
| Pull moves cause stun for || 0.2s || 0.5s || 0.7s || 1s || 1.5s || 2s
|-
| Increase chances to activate %based helds by: || 0.5% || 1% || 1.5% || 2.5% || 4% || 8%
|-
| When user is released max 3 seconds after used revive (on user) then it gets resistance for all types for 4 seconds || 2% || 3.5% || 5% || 7% || 10% || 12%
|-
| Reduces cooldown for berries || -0.5s || -1s || -1.5s || -2s || -3s || -5s
|-
| Increases effects time for berries || +3% || +5% || +8% || +12% || +15% || +20%
|-
| Damage boost against bosses (including daily) || 1% || 1.5% || 2% || 3.5% || 5% || 7%
|-
| Damage reduction from all kind of bosses (inc daily) || 2% || 3.5% || 5% || 7% || 10% || 12.5%
|-
| When enemy's hp drops below 20% then user deals higher damage || +3% || +4% || +5.5% || +8% || +10% || +12.5%
|}

Aktualna wersja na dzień 06:50, 8 lis 2026

Level 1 Level 2 Level 3 Level 4 Level 5
Cost 50k 100k 200k 300k 500k

Tabela 2: efekty perków

Effect description Base (level 0) Level 1 Level 2 Level 3 Level 4 Level 5
Increases duration of ice mirror 0.3s 0.6s 0.9s 1.2s 1.5s 2s
Boosts snow cloak ability by: 0.2% 0.5% 1% 1.5% 2.5% 5%
Extra damage to daily bosses 1% 3% 4% 6% 8% 10%
Chance to skip cooldown on ability urge 0.1% 0.3% 0.4% 0.6% 0.8% 1.2%
Boosts all healing moves by: 3% 6% 8% 10% 12% 15%
Roto exp. points held gives: +0.5% more experience +1.5% more experience +2.5% more experience +3.2% more experience +4% more experience +5% more experience
Boosts proficiency experience by: 1% 3% 5% 7% 10% 15%
Spell counter: its duration lasts 0.3s 0.5s 0.8s 1.2s 2s + additional effect user doesn't receive damage 3s + additional effect user doesn't receive damage
Reduces incoming damage from all types by: 0.5% 1% 1.5% 3% 4% 5%
Chance to bypass through immunities 0.1% 0.3% 0.5% 0.7% 0.9% 1.2%
Additional dmg to moxie +1% +2% +3% +4% +6% +8%
Additional dmg to moody +1% +2% +3% +4% +6% +8%
Telekinesis like spells* heal boost by: 2% 5% 6% 8% 10% 12%
Ability beast boost boosted by: +0.5% +1% +1.5% +3% +4% +5%
Ability hustle +more% to activate ability +0.5% +1% +2% +3% +4% +5%
Sheer force increases dmg by: +1% +1.5% +2% +2.5% +3% +4%
Merciless gives more% dmg when poisoned +1% +1.5% +2% +3% +4% +5%
Increases chance to use sniper ability +1% +1.5% +2% +3% +4% +5%
Solar power ability dmg increase +1% +1.5% +2% +3% +4% +5%
Increases Stamina's damage reduction +1% +2% +2.5% +3% +4% +5%
Increases technician ability damage boost +1% +1.5% +3% +4% +6% +10%
Increases victory star ability damage boost +1% +1.5% +3% +4% +6% +10%
Increases zen mode ability damage boost +0.5% +1% +1.5% +2% +4% +5%
When user is under sleep and confusion condition then it gets healed (with cd of 1min) 1% 2% 5% 6% 8% 10%
Chance that cooldown urge works through prot moves 0.5% 1.5% 3% 5% 8% 12%
Chance, that cooldown of any used move will be halved (cooldown of 2min) 0.15% 0.5% 1% 1.5% 3% 5%
Move Solar beam deals higher damage if used during sunny day +2% +4% +8% +12% +15% +20%
When user receives damage higher than 6000 within 2 seconds then it becomes resistant for next 4 seconds 3% 5% 8% 10% 12% 15%
When user's hp drops below 30% then it becomes immune to all stun types for: 0.5s 1s 3s 4s 6s 8s
Chance to reflect x% damage but as normal type 1% chance
0.5% damage
1% chance
3% damage
1.5% chance
6% dmg
3% chance
10% dmg
5% chance
15% damage
7.5% chance
20% damage
When user uses counter and enemy deals damage to it during this time, then user gets healed for x% (max 5 hits) 0.2% of max hp 0.5% of max hp 0.75% of max hp 1.5% of max hp 2% of max hp 3.5% of max hp
During hail, user has chance to dodge an attack 0.5% 1% 1.5% 2.5% 4% 5%
When user uses terrain-like spells, then it gets x% resistant for 3.5s 1% 2% 3% 5% 7% 12%
During sandstorm user deals x% critical damage 2% 3% 5% 7% 10% 12.5%
Pull moves cause stun for 0.2s 0.5s 0.7s 1s 1.5s 2s
Increase chances to activate %based helds by: 0.5% 1% 1.5% 2.5% 4% 8%
When user is released max 3 seconds after used revive (on user) then it gets resistance for all types for 4 seconds 2% 3.5% 5% 7% 10% 12%
Reduces cooldown for berries -0.5s -1s -1.5s -2s -3s -5s
Increases effects time for berries +3% +5% +8% +12% +15% +20%
Damage boost against bosses (including daily) 1% 1.5% 2% 3.5% 5% 7%
Damage reduction from all kind of bosses (inc daily) 2% 3.5% 5% 7% 10% 12.5%
When enemy's hp drops below 20% then user deals higher damage +3% +4% +5.5% +8% +10% +12.5%